WOMEN's (6 km):- 1st place: Remya R (INCOIS) 34.32 mins,
2nd place: Dhanya M Lal (INCOIS) 42.12 mins
Eligibility :-
Employees who are on payroll of any of MoES institutions are eligible for participation in the tournament. Interested employees are requested to take approval from their competent authority for their participation along with approvals of their travel plans.
INCOIS Support :-
INCOIS acts as mere facilitator to organize the tournament and INCOIS will not bear any TA/DA of the participants.
Nevertheless, INCOIS supports local transport, accommodation on twin sharing basis (strictly) and other boarding arrangements. All are requested to maintain sportsmen spirit in participating in the tournament.
Nominations :-
Interested employees may provide their nominations from your institute to INCOIS at the earliest on or before 05.12.2023 for necessary arrangements. INCOIS will arrange local hospitality and accommodation for those nominated employees.
Please arrange to provide the nominations each game wise for necessary arrangements. The list of participants should be made available to INCOIS on or before 05.12.2023 for Women and 09.12.2023 for Men .
Queries :-
Any queries on this matter may please reach to Mr. S. P. Vighneshwar; vighneshwar@incois.gov.in, Ph: 9885068048 for providing timely replies.
Any queries on Logistics & Accommodation may please reach to Mr. T. Rajasekhar; rajasekhart@incois.gov.in, Ph: 9490002421 for providing timely replies.
Games
No. of Players
Singles
Doubles
Team
Shuttle badminton
2
4
Carroms
2
4
Table Tennis
2
4
Chess
2
NA
Tennicoit
2
4
Volleyball
NA
NA
8
Marathon
2
NA
Above table is the maximum number of people for each game for Men and Women seperately.
If the number of players is less than four for any game the game will not be conducted.
NOTE: Volleyball is not organizing for Women and Tennicoit is not organizing for Men.
Rules & Regulations :-
The committee recommended the following rules & Regulations to implement for conducting the tournaments. Referee decision is Final in the tournament.
Players who completed their matches should act as referees for remaining games.
For each match one of the referee must present and he will update the match results with the organizers.
Games and their rules
21 Points game for initial levels & knock out matches, 3 sets of 21 points game for Finals.
The player/pair winning a rally adds a point to its score.
At 20-all, the player/pair which first gains a 2-point lead wins that game.
The player/pair winning a game serves first in the next game.
A point is scored when the shuttlecock lands inside the opponents court or if a returned shuttlecock hits the net or lands outside of the court the player will lose the point.
At the start of the rally, the server and receiver stand in diagonally opposite service courts.
A legal serve must be hit diagonally over the net and across the court.
A badminton serve must be hit underarm and below the servers waist height.
During a point a player can return the shuttlecock from inside and outside of the court.
A player is not able to touch the net with any part of their body or racket.
A player must not deliberately distract their opponent.
A player is not able to hit the shuttlecock twice.
21 Points one game for initial levels, best of 3 of 21 points game for Semi-final and Finals.
To start a point, the server must stand at the back of the table and can serve either forehand or backhand. The ball must be thrown up either equal to or above the height of the net before striking the ball and the ball must be thrown from an open palm to stop finger spin.
If the ball hits the net on a serve but continues over the other side then a 'let' is played.
Players are allowed to hit the ball around the side of the net.
The ball must bounce on a player's side of the table before playing their shot.
During play, competitors are not allowed to touch the table with their non-bat hand. If they do, the point is conceded.
For initial levels, Highest points in 3 boards(if points are equal, who won two boards will be winner) and 25 points game or 8 boards whichever is first for Semi-final and Finals.
The Striker shall be struck and not pushed.
The stroke shall be made with the finger with or without the support of other fingers.
Any hand may be used in play.
While making a stroke, the ‘hand’ may touch the playing surface.
While making a stroke, the elbow of the playing ‘hand’ shall not come within the playing surface nor shall extend beyond the imaginary lines of the arrow.
While making a stroke, taking support of the Stool or Chair, Stand or Table of the carrom board and/or keeping the legs on the rim of the stand/table, by the player, is not permissible.
However, hands may rest on his body and legs may rest on the rim of the stool or chair, on which he sits.
There shall be a toss by the Umpire at the commencement of each match. The either player/pair, winning the toss, shall have the choice of side or the option to strike first.
The player who is to break shall have the white Carrommen during that board leaving the black Carrommen to his opponent.
The red ‘queen,’ can be pocketed at any time after sinking your first piece. After pocketing the queen, you must sink one of your Carrommen, thereby ‘covering’ it, into any pocket in the next shot, or she is returned to the centre spot.
Once the queen is covered, whoever clears all their Carrommen first wins the ‘board’.
30 Minutes or Complete game for initial levels, 60 minutes or complete game for Semi-final and Finals.
The game can end in three different ways; when one of the players captures his opponent's king, when one of the players' resigns or there is a stalemate. When a player's king is threatened by an opposing piece, it is said to be "in check". When a player places the opposing king in check he should announce, "Check".
The objective is not to just place his opponent' s king in check but to ensure that every square where the king has a possibility of movement is blocked. This is called checkmate where the king is considered captured. Either player may resign at any time. This can occur when a player loses one or more major pieces, and sees little or no possibility for a victorious outcome.
A stalemate is considered a tie. A stalemate occurs when a player has no other move but to place his own king in check, but the current position of the king is safe. But as long as any other piece can be moved, or the king can safely move to any other square, stalemate does not occur.
When the only two pieces left on the board are kings, unmindful of where they are positioned, it is considered a draw. It is also considered a draw when the pieces left on the board are not sufficient enough in power to cause a checkmate. For instance, you cannot inflict a checkmate, with just a king and a bishop.
The general rules and guidelines for a Marathon: (6 Kilometers for Women & 10 Kilometers for Men)
Depending on the event's size and location, there may be water stations along the course to provide hydration to runners.
The race ends at a designated finish line, where timing mats record each runner's finishing time.
Runners are expected to follow a code of conduct, which includes respecting other participants, race officials, and adhering to race rules.
Organizers are responsible for ensuring the safety of the course, including traffic management and medical support.
1.Team Composition:
Each team typically consists of six players on the court at a time.
There are specialized positions like setter, spiker, and libero.
2.Scoring System:
Volleyball is typically played in sets, and a team needs to win a set by scoring 25 points (or more) with a 2-point advantage.
The team that wins three out of five sets (in most cases) wins the match.
3.Serve:
A player serves the ball from behind the back boundary line.
The serve must go over the net and into the opponent's court.
If the ball hits the net and goes over, it's a "let" serve and is replayed.
4.Rally Scoring:
A point is scored on every rally, regardless of which team served.
The team that wins the rally earns a point and the right to serve.
5.Rotation:
Players must rotate positions clockwise before serving.
The player in the back-right position serves first, and everyone else rotates accordingly.
6.Touches:
Each team is allowed a maximum of three touches (hits) of the ball to get it over the net.
Common touches are "bump" (underhand pass), "set" (overhand pass), and "spike" (attack).
7.Net Violations:
Players are not allowed to touch the net during play.
The ball can touch the net on a serve but must continue into the opponent's court.
8.Out of Bounds:
The ball is out if it lands completely outside the court boundary lines.
If any part of the ball touches the boundary line, it's considered in.
9.Substitutions:
Teams are allowed a certain number of substitutions per set.
Substitutes must enter and exit the court through the designated substitution zone.
10.Libero Player:
The libero is a specialized defensive player who wears a different colored jersey.
They can replace any back-row player without counting on substitutions.
11.Timeouts:
Each team is allowed a certain number of timeouts per set to strategize and rest.
12.Deciding Set:
If a match goes to a third set (tiebreaker), it's played to 25 points with a 2-point advantage.
The primary objective of Tennikoit is to score points by throwing a rubber ring through the opponent's ring without them being able to catch it.
Tennikoit can be played as singles (one player on each team) or doubles (two players on each team).
In doubles, players take turns serving and receiving, and they must rotate positions after each point.
Tennikoit games are typically played to a specific number of points, often 21 points.
The team that reaches the designated point total first wins the game.
If a match is tied at one game each, a tiebreaker game may be played to determine the winner.